Post by Light on May 11, 2010 18:48:47 GMT -5
First and foremost to rpg you will be required to write! One liners are unacceptable outside of impromptu situations. (Which I will touch on later.) The minimum allowed for an rpg post is 3 paragraphs. This may seem like a lot for first timers but as you continue to rpg and gain experience 3 paragraphs won't feel like enough.
The golden rule of rpging is No God-modding. God-modding is a very general term for a number of possible actions that can ruin an rpg. The most obvious way to god-mod is to make a character that is God. You cannot be an all knowing, all powerful being. Making a character that has flaws and weaknesses is what makes the storytelling element of rpging so much fun.
Now to get into the structure of it all. Their are two types of rp's people can engage in. There are battles, in which 2 or more people face-off against one another. The other is story events. These are usually very big stories with multiple parts. With a story event battles may occur as well.
For battling the attack and defend system works as such.
You cannot do this. "Juan jumped on top of Danny's head and plunged his sword into Danny's back." That is an auto-hit. Which is another form of god-modding.
Instead, do this: "Juan tried to jump on top of Danny's head and plunge his sword into Danny's back." This gives the other writer a chance to defend himself and decide whether or not the attack lands.
Now I know your all thinking, "But what if they never let an attack land?" That is another form of god-modding. You are required to take hits, "no-selling" creates tension and makes the story suffer. In the end its all about coming together to create a good story.
Story events are a bit different. While the same rules still apply. there are even more your encouraged to follow.
Interaction is necessary. If someone writes something that doesn’t break any rules, don’t disregard it or defy it. Most of the time this is done on accident and can be prevented by refreshing the page before you post in case someone has done something while you were typing. Just go with the flow so to speak. Even if it interferes with what you had in mind. That's the thing about rpging, you never know whats gonna happen.
Secondly, you can't control a person's character unless given consent. I don't think I should have to do much more of an explanation than that.
Third, your not allowed to change your character during an rpg (besides planned events) This means no new power-sets just to gain an advantage. Stick with what you have until the end of the rpg.
As for writing in itself, you should use as much detail as possible. Use your five senses when describing your surrounds and characters. The more description the better.
The golden rule of rpging is No God-modding. God-modding is a very general term for a number of possible actions that can ruin an rpg. The most obvious way to god-mod is to make a character that is God. You cannot be an all knowing, all powerful being. Making a character that has flaws and weaknesses is what makes the storytelling element of rpging so much fun.
Now to get into the structure of it all. Their are two types of rp's people can engage in. There are battles, in which 2 or more people face-off against one another. The other is story events. These are usually very big stories with multiple parts. With a story event battles may occur as well.
For battling the attack and defend system works as such.
You cannot do this. "Juan jumped on top of Danny's head and plunged his sword into Danny's back." That is an auto-hit. Which is another form of god-modding.
Instead, do this: "Juan tried to jump on top of Danny's head and plunge his sword into Danny's back." This gives the other writer a chance to defend himself and decide whether or not the attack lands.
Now I know your all thinking, "But what if they never let an attack land?" That is another form of god-modding. You are required to take hits, "no-selling" creates tension and makes the story suffer. In the end its all about coming together to create a good story.
Story events are a bit different. While the same rules still apply. there are even more your encouraged to follow.
Interaction is necessary. If someone writes something that doesn’t break any rules, don’t disregard it or defy it. Most of the time this is done on accident and can be prevented by refreshing the page before you post in case someone has done something while you were typing. Just go with the flow so to speak. Even if it interferes with what you had in mind. That's the thing about rpging, you never know whats gonna happen.
Secondly, you can't control a person's character unless given consent. I don't think I should have to do much more of an explanation than that.
Third, your not allowed to change your character during an rpg (besides planned events) This means no new power-sets just to gain an advantage. Stick with what you have until the end of the rpg.
As for writing in itself, you should use as much detail as possible. Use your five senses when describing your surrounds and characters. The more description the better.